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Video Editor, Motion Designer
& Cinematic Artist
.

About

Hey, I’m Hayley! Storytelling has always been a big part of who I am - whether it’s films, games, or unique visuals. My creative journey began at 11 when I started making video game montages on my family computer. What started as a hobby has since grown into a career I’m truly passionate about.

Professionally, I started by working on short films and commercial projects, where I learned the ropes in editing, visual effects, and motion graphics. My love for video games eventually led me to create trailers and cinematics, which sparked my interest in 3D. Since then, I’ve become more familiar with Unreal Engine, Unity’s Cinemachine, and Blender - tools that allow me to merge my passion for both cinema and gaming.

Currently, I'm the sole in-house Cinematic Artist and 3D Generalist at DoubleJump, I create cinematics and marketing art, adapting to whatever tools or engines the project demands. I also handle video editing, motion design, and game capture for trailers, developer diaries, and other promotional content. Additionally, for larger cinematic projects I manage the outsourcing of support, making sure everything meets client expectations.

 

Previously, I worked as a Senior Video Editor in-house at Rebellion Games, contributing to a wide range of projects across multiple titles, including Zombie Army 4, Evil Genius 2, Sniper Elite 5, and Atomfall.

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Featured Work

I'm always looking for new ways to connect with people. If you're interested in working with me or just want to chat, please reach out!

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