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Video Editor, Motion Designer
& Cinematic Artist
.

About

Hey, I'm Hayley! Storytelling has always been a huge part of who I am - whether through films, video games, or creating unique visuals. My creative journey began at 11 when I started making video game montages on the family computer. What started as a fun hobby has since grown into a career I’m truly passionate about.

Over the years, I’ve gained experience in a variety of areas. I first started working on short films and commercial projects, where I developed skills in video editing, visual effects and motion graphics. My continued love for video games led me to create trailers and cinematics, which sparked my interest in 3D. Since then, I’ve become more familiar with Unreal Engine, Unity’s Cinemachine, and Blender - tools that allow me to merge my passion for both cinema and gaming.

Currently, I’m the sole in-house Cinematic Artist and 3D Generalist at DoubleJump. I create cinematics and marketing art - adjusting to whatever tools or engines the project requires. I also handle video editing, motion design, and game capture for trailers, developer diaries, and promotional content. For larger cinematic projects, I oversee outsourcing to ensure everything meets client expectations.

Previously, I worked as a Senior Video Editor in-house at Rebellion, contributing to a wide range of projects across multiple titles, including Zombie Army 4, Evil Genius 2, Sniper Elite 5, and Atomfall.

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Featured Work

I'm always looking for new ways to connect with people. If you're interested in working with me or just want to chat, please reach out!

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